First Look at Crit3D!

Posted on 11/6/2015 by James Auld in UI Crit3D Screenshots

Here you go guys, some initial screenshots of the Crit3D UI, plus some shots of the development environments I use. Even though there aren't any "juicy" 3D images as of yet, what it took to build this foundation in the Unity version is hundreds of hours and thousands of lines of code. The application is at the point of being able to click a real game from online, and have it download all of that game's data. the next step is to use that data to build the 3D environment ...

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Rebranding to Crit3D

Posted on 6/2/2015 by James Auld in Crit3D Branding

I'm happy to announce that the next generation of iTabletop software will be called Crit3D. I think the name is short, catchy, and let's face it - we all love to Crit! ...

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